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There are three primary goals that we as a guild strive to achieve: Have fun, Stay friendly, Be successful:
- Trying to stay friendly at all times is important among family - even if you roleplay do so with the knowledge that it is all in good fun. - Strive for success in everything you do, to satisfy your desires for accomplishment, and to help the guild and your guildmates.
We always try to keep in good standing with other allied guilds. If they are in need of help and we can provide, we try to. If there is a dispute between members of our guild and theirs, we try to resolve the dispute if at all possible and keep spirits high. "Responding to need" is something Medieval takes seriously. If it is a new member who simply needs help with finishing a low-level quest in the starter area, or an established member who needs help finishing a milestone quest for a set of armor, or even another guild trying to defend their territory - we will respond with whatever assistance we can muster at the time. That doesn't mean it is a requirement that people drop what they are doing and rush off to help, but it is an informal request from Medieval that we help where we can. Good things happen to good people, and helping others in need will more often than not return twofold when asked for later.
Underneath that leadership are the guild's Officers - a group of knowledgeable and competent people who handle the guild's needs for various things, from events, to disputes, and beyond. Their formal title is the Medieval Council, which represents their standing of importance and contribution to the guild. They are looked at as the right and left hands of Medieval, and should always maintain a mature and friendly attitude when dealing with guild matters. When the guild leader isn't available, they act in his/her stead to handle matters. Beyond the Officers are the general ranks of Medieval's membership, represented by multiple honorary ranks ranging from new members, to veterans within the guild.
If you have a helpful demeanor and are a person who naturally works well with others, you are a valuable asset to the guild. Even if you aren't the most social person, there is still a place for you within the guild as long as you keep your presence within the guild known, and your character attends meetings from time to time. As RoM is an online game where thousands of people interact, we would hope that people playing that game are naturally inclined to seek out social interaction with each other, and members go so far as to help each other at every opportunity. Any disputes that cannot be resolved between members of Medieval, or members of Medieval and another guild, should be forwarded promptly to an Officer or Guild Leader. We encourage members to try and resolve problems on their own - to a point. When either feels they have reached an impasse, please get the attention of an Officer or Leader who has time to address your issues, and help bring the conflict to a quick and agreeable end for all parties.
And if you find yourself in the sticky situation where the only thing to say is something negative, simply don't say anything at all. Turn the other cheek if possible, and save face for everyone involved - including Medieval. Tolerance and maturity are highly prized assets for our members, which absolutely will be noticed and rewarded where applicable.
Guild Events can be arranged and held by any guild member, though Officers and Event Coordinators are chiefly the orchestrators of instance and siege runs. If nothing is going on at any particular moment in time, feel free to figure out something to do, announce it on the guild channel in-game, and gather up people who would like to attend. Usually it is good to give a bit of notice before an event, but ad-hoc things are great fun too. There may be events of this nature immediately following guild meetings, so attending is usually a good idea!
While the guild will never force a member to do anything they don't want to, we will recognize those who respond to the call of war. Those are the members that take an active interest in their guild, and who should be recognized for doing so. Excessive non-attendance while logged in (i.e. not taking part with the guild for months at a time) will merit a discussion with an Officer or Leader, and consideration of that person's membership status. We respect people's right to privacy and to do their own thing, but if you are in a guild you should take part and support it when possible. During Siege conflict, members are asked to know who is giving orders and to respect and follow them. This helps us coordinate our actions better when things need to be done, and minimizes confusion and wasted effort. Members report to Officers and/or Siege Leads respectively, who report to the guild leader(s) if present. If you have ideas or information during RvR battles that is of value, send it to the Officer or Siege Lead that is present. Blurting it out on the guild's chat channel or a group's private channel rarely helps as it gets lost in other chatter. If you can quietly and effectively send that information to a person who is either making decisions (or who can send it to the person who is) you have cut down on overall confusion and helped both your guild and realm. We recognize that it is occasionally inefficient to try and follow a strict chain of command. i.e. when the engagement is small, or when you cooperate with other guild members instead of Medieval members. In these cases we would simply ask that you keep someone informed or involved through whatever channel is most appropriate (like Guild chat). Sometimes the smallest encounter can lead to something big, and keeping the rest of the guild in the loop really helps.
If you join the guild and turn out to be a griefer, gold farmer, complete ass, or similar quality of individual, you can expect a quick boot from the guild. We don't tolerate people of this caliber - if you have issue with that, re-read the section on this page entitled "Primary Goals", which explains what could be called our three main rules. Having said that, we have one last rule: that you have fun playing Runes of Magic, and enjoy your time in the guild!
So you're interested in Medieval? You will need to:
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| Last Updated ( Sunday, 25 April 2010 22:32 ) | ||||||||||||||||||




- As long as you are having fun and not detracting from someone else's enjoyment of the game, the sky is the limit.
Medieval strives to be a "Living Guild", meaning that we always want to have something going on to keep members interested, involved, and having fun. It doesn't matter if it is a full-blown siege on an enemy, or a simple hunt arranged by another member - anything counts towards the guild's activity level.
Medieval has a straightforward structure that is easily adopted to online gaming and guild formation within MMOs. There is one leader for each game in question - for Runes of Magic that leader is Fireinsideme.
Medieval has eight formal Ranks in Runes of Magic, and several informal ranks.
Members are encouraged to keep a helpful, outgoing, and friendly attitude towards other members at all times. While we recognize that this can't always be the case, and animousity will arise between certain members, we still try and remind people that this is a game and we are all here to have fun.
Medieval will be actively involved in a server-based Alliance, and take an equal role in that Alliance with other guilds. Because of that, it is good to remember that anytime you as a Medieval member interact with another guild (Alliance or not), you are setting an example by which the rest of our guild will be judged. For that reason alone we would hope that people act with as much maturity and respect for others as possible. Help Alliance guilds whenever possible, just as you would a Medieval member in need.
Medieval encouages members to Roleplay their characters whenever possible, but we do not consider ourselves a Roleplay guild. Any roleplaying done is purely at the discretion of the member doing so, but will still be noticed, and as it is encouraged it will add to the guild just like any other asset. We consider roleplayers to be highly creative people who work hard on their character, and who add to the game world and Medieval as a result.
Medieval will hold regular guild meetings every 2-3 weeks, which will be altered as necessary. This will include things like welcoming new members, notifications of promotions in rank, updates on the guild, etc. The guild Officers will also meet on the same schedule, just prior to the guild meeting so that the agenda can be discussed and modified as needed.
Medieval will inevitably engage in Sieging, as that is a primary activity within RoM. In fact, we place just as much of an importance on sieges as we do anything else, be it questing, leveling your character, crafting, etc. Fighting for your guild and your realm is just as important as all of the other activities in the game, as it leads to greater rewards down the road.
As we've stated a few times (and hinted at a few more), member etiquette, maturity, and the use of good judgement and manners will be noticed. There may be additional rules put in place for the good of the guild, that do not get added here. That does not make them any less important, or to be dismissed out of hand. When the rules (wherever posted or discussed) get broken, repercussions can be expected. Sometimes it's merely a verbal caution, sometimes heads roll. The guild leader and officers have final say with regard to decisions made regarding any warnings and/or punishments for breaking said rules. We would like to think our members are perfect in every way possible, but know that we are all human after all, and sometimes rules just get broken. Making it a habit isn't a good way to remain a member, nor to reward your friends and family, so don't!
